Aw, that's quite an annoying bug, sorry about that. What OS (win/mac/linux) are you using to play? Any specific controllers or just keyboard? Will do our best to reproduce and fix. At least happy that you liked the rest :).
I am on windows 10 and using mouse and keyboard. Out of the 3 hours I played of the game that was really the only bug that happened with a few other small ones.
This demo is really good. I had a lot of fun. My only gripe was that I wasn't able to use the D-Pad on my PS4 controller (the hats). Other than that, really good and will definitely play this when it fully comes out!
Ow, I play on PS4 controller myself and I think it's the best way to play it, so definitely want to fix that for you. Could you tell us how you connect your controller (wired, bluetooth...) and what hardware you're using (win/mac/linux)? Then I can try to reproduce it.
Hmm, I tried it on serveral PC's but I was not able to reproduce this. The d-pad (and the stick) work on all PC's with my DS4. Also not using any additional software. Maybe you can try it on a different PC and see if it works there? Or try connecting by bluetooth?
Thanks for playing! Nice to see you found your way to the secret area. Also appreciate the feedback. If you follow us here or subscribe to one of our channels (http://www.unsungwarriors.nl/contact.php) then you'll be notified when the crowd funding goes live.
Round two! I went from feeling as if I might have been a little under-powered to a god among mortals in the span of about ten minutes. Threw in some fun voices as well! Hope you find the feedback useful! :)
Nice, I really like your voice acting! And thanks for the constructive feedback. Here's my constructive response :).
We do indeed support (many) controllers, should be plug and play. We also allow you to set up your custom key bindings, even on keyboard (can be found under settings). So be sure to try what suits you best and let us know!
Liked the idea of the loadout swapping for keyboard. It's already possible to quickly toggle your range attack. Would be something worth considering for after the crowd funding (no promises made).
The air control is indeed an intentional choice. By making it a bit slower, you favor precision at expense of speed. It is a tradeoff, but particularly useful if we up the difficulty on platforming a bit in certain sections of the full game.
And too bad you didn't find the secret room. That would've allowed you to use a certain item on a certain stone ;). You can view it at some of your colleagues on youtube. Eitherway, thanks again for the careful analysis and feed back!
I liked the mechanisim of the gameplay on how you can use other than just a sword/shield and a bow to diversify your gameplay by magic/lech weapon to gain some health and bomb!! to deal high damage and consume the "blue bar" at full, that's really creative and I really enjoyed every second of it and I really hope to see the full version soon to continue playing, here's my rating overall:
☼ Graphics ☼ ☐ Bad ☐ Alright ☑ Good ☑ Beautiful (I'd say 8.5/10
☐ Fantastic
♬ Music ♬ ☐ Bad ☑ Alright ☐ Good ☐ Beautiful ☐ Fantastic
☠ Difficulty ☠ ☐ Easy ☑ Average ☐ Easy to learn / Hard to master ☐ Hard ☐ Unfair
§ Bugs § ☐ Bugs destroy the game ☐ Lots of bugs ☐ Few Bugs ☐ You can use them for speedrun ☑ Nothing encountered
☯ Story ☯ ☐ There is none ☐ Bad ☐ Alright ☑ Good (I loved the enteraction with the ghost and the two brothers with the king "*spoiler: also the ladder guy" ; ) ) ☐ Fantastic
۞ Game time / Length ۞ ☑ Really short (0 - 3 hours) *since it is only a demo of course ☐ Short (4 - 7 hours) ☐ a Few hours (20 - 30 hours) ☐ Long (40-50 hours) ☐ Very Long (51-100 hours) ☐ Extremely Long (101+ hours)
$ Price / Quality $ ☑ Free/demo ☐ Wait for Sale ☐ Buy it ☐ Don't buy ☐ Refund it if you can
Really nice work with this build. The pacing was especially good. Bring on the Kickstarter. :)
Oh, and Youtuber-related note, got a copyright claim on the video from the omnipresent AdRev for 'Running From Danger - 3 Min Fadeout 2 - HDMN '. That delayed publishing the video by... half a day.
Thanks for the video! It's fun to see all the different tactics that people use to defeat the end boss. You even took the time to go back twice to discover new stuff!
Congratulations, you have done a job well done. The game is well balanced between difficulty and playability. When it is finished it will be a great game to play on PC or any other mobile platform.
Really solid stuff you've got here! The art direction is awesome, the action works pretty well and the events of the dungeon always keep you on your toes! While it does feel a little lacking in mechanical depth for solo play, I'm sure it really shines in co-op!
Going into the final boss rooms with just the default loadout? You've got guts dude ;).
Thanks a lot for playing our game! For the remaining part, you can consider spicing things up with a bigger weapon or some magic spells (you can scroll down the buy list in the shop for more options). You can still head back to the shop on the left when you continue the boss level.
Other than that, love the playthrough! Cool how you're figuring out certain design choices (eg 16:42). And much appreciate the feedback. The more we get, the further we can take this project.
← Return to game
Comments
Log in with itch.io to leave a comment.
T
Hey! Played a bit of this on my channel! :D
This game was really good! I did end up experiencing a few bugs that are shown in the video. I can't wait to see more of this game!
Also if you guys enjoy watching indie games or anything off of itch than feel free to stop by my channel https://goo.gl/Mio4qu
Aw, that's quite an annoying bug, sorry about that. What OS (win/mac/linux) are you using to play? Any specific controllers or just keyboard? Will do our best to reproduce and fix. At least happy that you liked the rest :).
I am on windows 10 and using mouse and keyboard. Out of the 3 hours I played of the game that was really the only bug that happened with a few other small ones.
This demo is really good. I had a lot of fun. My only gripe was that I wasn't able to use the D-Pad on my PS4 controller (the hats). Other than that, really good and will definitely play this when it fully comes out!
Ow, I play on PS4 controller myself and I think it's the best way to play it, so definitely want to fix that for you. Could you tell us how you connect your controller (wired, bluetooth...) and what hardware you're using (win/mac/linux)? Then I can try to reproduce it.
Sorry about the late response. I have connected my controller via a cable and am not using DS4windows or anything like that. I'm using windows 7 home.
Hmm, I tried it on serveral PC's but I was not able to reproduce this. The d-pad (and the stick) work on all PC's with my DS4. Also not using any additional software. Maybe you can try it on a different PC and see if it works there? Or try connecting by bluetooth?
Yeah, I just tried it with another PC and it worked. Probably something wrong with my drivers or something.
I NEED THE FULL VERSION. PLEASE. I WILL GIVE YOU ALL MY MONEY, so like $15.
Yay, we're rich! ;)
Thanks for playing! Nice to see you found your way to the secret area. Also appreciate the feedback. If you follow us here or subscribe to one of our channels (http://www.unsungwarriors.nl/contact.php) then you'll be notified when the crowd funding goes live.
check out my gameplay if youd like? :D
Thanks for playing! You could make it easier on yourself by using a shield (hold x on keyboard or left bumper on controller).
Hello. What was the game on? Thaks
The demo is available for PC, Linux and Mac. It was made with Unity.
I thought so. Very interesting. Thank you
scary
Round two! I went from feeling as if I might have been a little under-powered to a god among mortals in the span of about ten minutes. Threw in some fun voices as well! Hope you find the feedback useful! :)
Nice, I really like your voice acting! And thanks for the constructive feedback. Here's my constructive response :).
We do indeed support (many) controllers, should be plug and play. We also allow you to set up your custom key bindings, even on keyboard (can be found under settings). So be sure to try what suits you best and let us know!
Liked the idea of the loadout swapping for keyboard. It's already possible to quickly toggle your range attack. Would be something worth considering for after the crowd funding (no promises made).
The air control is indeed an intentional choice. By making it a bit slower, you favor precision at expense of speed. It is a tradeoff, but particularly useful if we up the difficulty on platforming a bit in certain sections of the full game.
And too bad you didn't find the secret room. That would've allowed you to use a certain item on a certain stone ;). You can view it at some of your colleagues on youtube. Eitherway, thanks again for the careful analysis and feed back!
Castle Crashers Platformer?
Really dope so far Full Playthrough here with SECRET ROOM! ;) Forsure will play the entire game when it releases.
Neatly done! And thanks for the compliment. Stay tuned for our crowd funding!
THIS GAME IS AMAZING IN SO MANY WAYS!!
I liked the mechanisim of the gameplay on how you can use other than just a sword/shield and a bow to diversify your gameplay by magic/lech weapon to gain some health and bomb!! to deal high damage and consume the "blue bar" at full, that's really creative and I really enjoyed every second of it and I really hope to see the full version soon to continue playing, here's my rating overall:
❤ Audience ❤
☐ Beginner
☐ Casual Gamer
☑ Normal Gamer
☐ Expert
☼ Graphics ☼
☐ Bad
☐ Alright
☑ Good
☑ Beautiful (I'd say 8.5/10
☐ Fantastic
♬ Music ♬
☐ Bad
☑ Alright
☐ Good
☐ Beautiful
☐ Fantastic
☠ Difficulty ☠
☐ Easy
☑ Average
☐ Easy to learn / Hard to master
☐ Hard
☐ Unfair
§ Bugs §
☐ Bugs destroy the game
☐ Lots of bugs
☐ Few Bugs
☐ You can use them for speedrun
☑ Nothing encountered
☯ Story ☯
☐ There is none
☐ Bad
☐ Alright
☑ Good (I loved the enteraction with the ghost and the two brothers with the king "*spoiler: also the ladder guy" ; ) )
☐ Fantastic
⚔ Gameplay ⚔
☐ Frustrating
☐ Sleepy
☐ Repetitive
☑ Fun
☐ Challenging
۞ Game time / Length ۞
☑ Really short (0 - 3 hours) *since it is only a demo of course
☐ Short (4 - 7 hours)
☐ a Few hours (20 - 30 hours)
☐ Long (40-50 hours)
☐ Very Long (51-100 hours)
☐ Extremely Long (101+ hours)
$ Price / Quality $
☑ Free/demo
☐ Wait for Sale
☐ Buy it
☐ Don't buy
☐ Refund it if you can
Thank you so much! Stay tuned for our crowd funding.
Really nice work with this build. The pacing was especially good. Bring on the Kickstarter. :)
Oh, and Youtuber-related note, got a copyright claim on the video from the omnipresent AdRev for 'Running From Danger - 3 Min Fadeout 2 - HDMN '. That delayed publishing the video by... half a day.Thanks for the video! It's fun to see all the different tactics that people use to defeat the end boss. You even took the time to go back twice to discover new stuff!
I had to see what was behind that door. :)
Haha, that was the intention!
It was very fun. I did not have enough money to buy better weapons so I defeat Skeleton Boss using arrows and dash attacks.
Thanks, also for the feedback! If you finished the boss I suppose you have enough coins now ;).
Congratulations, you have done a job well done. The game is well balanced between difficulty and playability. When it is finished it will be a great game to play on PC or any other mobile platform.
Thanks for your kind words and the video! Stay tuned for future developments :)
Really solid stuff you've got here! The art direction is awesome, the action works pretty well and the events of the dungeon always keep you on your toes! While it does feel a little lacking in mechanical depth for solo play, I'm sure it really shines in co-op!
Going into the final boss rooms with just the default loadout? You've got guts dude ;).
Thanks a lot for playing our game! For the remaining part, you can consider spicing things up with a bigger weapon or some magic spells (you can scroll down the buy list in the shop for more options). You can still head back to the shop on the left when you continue the boss level.
Other than that, love the playthrough! Cool how you're figuring out certain design choices (eg 16:42). And much appreciate the feedback. The more we get, the further we can take this project.